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  1. Abstract

    Objective.A major challenge in designing closed-loop brain-computer interfaces is finding optimal stimulation patterns as a function of ongoing neural activity for different subjects and different objectives. Traditional approaches, such as those currently used for deep brain stimulation, have largely followed a manual trial-and-error strategy to search for effective open-loop stimulation parameters, a strategy that is inefficient and does not generalize to closed-loop activity-dependent stimulation.Approach.To achieve goal-directed closed-loop neurostimulation, we propose the use of brain co-processors, devices which exploit artificial intelligence to shape neural activity and bridge injured neural circuits for targeted repair and restoration of function. Here we investigate a specific type of co-processor called a ‘neural co-processor’ which uses artificial neural networks and deep learning to learn optimal closed-loop stimulation policies. The co-processor adapts the stimulation policy as the biological circuit itself adapts to the stimulation, achieving a form of brain-device co-adaptation. Here we use simulations to lay the groundwork for futurein vivotests of neural co-processors. We leverage a previously published cortical model of grasping, to which we applied various forms of simulated lesions. We used our simulations to develop the critical learning algorithms and study adaptations to non-stationarity in preparation for futurein vivotests.Main results.Our simulations show the ability of a neural co-processor to learn a stimulation policy using a supervised learning approach, and to adapt that policy as the underlying brain and sensors change. Our co-processor successfully co-adapted with the simulated brain to accomplish the reach-and-grasp task after a variety of lesions were applied, achieving recovery towards healthy function in the range 75%–90%.Significance.Our results provide the first proof-of-concept demonstration, using computer simulations, of a neural co-processor for adaptive activity-dependent closed-loop neurostimulation for optimizing a rehabilitation goal after injury. While a significant gap remains between simulations andin vivoapplications, our results provide insights on how such co-processors may eventually be developed for learning complex adaptive stimulation policies for a variety of neural rehabilitation and neuroprosthetic applications.

     
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  2. Abstract

    We present BrainNet which, to our knowledge, is the first multi-person non-invasive direct brain-to-brain interface for collaborative problem solving. The interface combines electroencephalography (EEG) to record brain signals and transcranial magnetic stimulation (TMS) to deliver information noninvasively to the brain. The interface allows three human subjects to collaborate and solve a task using direct brain-to-brain communication. Two of the three subjects are designated as “Senders” whose brain signals are decoded using real-time EEG data analysis. The decoding process extracts each Sender’s decision about whether to rotate a block in a Tetris-like game before it is dropped to fill a line. The Senders’ decisions are transmitted via the Internet to the brain of a third subject, the “Receiver,” who cannot see the game screen. The Senders’ decisions are delivered to the Receiver’s brain via magnetic stimulation of the occipital cortex. The Receiver integrates the information received from the two Senders and uses an EEG interface to make a decision about either turning the block or keeping it in the same orientation. A second round of the game provides an additional chance for the Senders to evaluate the Receiver’s decision and send feedback to the Receiver’s brain, and for the Receiver to rectify a possible incorrect decision made in the first round. We evaluated the performance of BrainNet in terms of (1) Group-level performance during the game, (2) True/False positive rates of subjects’ decisions, and (3) Mutual information between subjects. Five groups, each with three human subjects, successfully used BrainNet to perform the collaborative task, with an average accuracy of 81.25%. Furthermore, by varying the information reliability of the Senders by artificially injecting noise into one Sender’s signal, we investigated how the Receiver learns to integrate noisy signals in order to make a correct decision. We found that like conventional social networks, BrainNet allows Receivers to learn to trust the Sender who is more reliable, in this case, based solely on the information transmitted directly to their brains. Our results point the way to future brain-to-brain interfaces that enable cooperative problem solving by humans using a “social network” of connected brains.

     
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